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Join Date: Aug 2012
Posts: 3,714
# 9
02-06-2013, 12:41 PM
Originally Posted by hydrodura View Post
You are so wrong 2 or 3 extends on one ship is op how about a ship can only get one extend on it, there are eps 3 tss 3 that is fine and do great job. but 42.5 % resist is lets cutting down to 20%
Originally Posted by hydrodura View Post
let say this if it does max out at 85% resist say my ship hits with 800 hit points now take away 85% of the hit MY ship will hit that ship with 120 hit points holy crap that suck yes it OP. but i think it does not stop at 85%
Which still begs the question as to why you are firing on the ship that is receiving the extend shields instead of the ships USING it. And there is nothing you can say that will make me agree with you. You ever been on the receiving end of an alpha strike from a full mk XII bug? Yeah, it fkin hurts. But guess what, you can counter that with an ES3 from a friend, an EPtS3 from yourself, and a quick RSF.

If there weren't counters like that, then escorts really would rule this game. So stop complaining and just subnuke the target. Or... heaven forbid... actually shoot at the ships USING ES? Instead of what they're protecting? My my... what a novel concept.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!