TacehT to interview STO's Lead Content Designer GoatShark on Subspace Radio
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Join Date: Dec 2012
02-06-2013, 09:17 PM
What I'd like to know is:
What are the technical limitations Cryptic writers have to take into account when writing and designing new content?
For example, players using the Foundry need to keep in mind the number of elements (NPCs, objects, etc) on their maps, and that dialogue options can ultimately only lead to mission success or mission failure, preventing us from making multi-pathed missions. Obviously, official missions are not constrained in the same way, but some game mechanics must still be taken into consideration. What are they, and how do they impact your stories?