Thread: DPS and PvP
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Captain
Join Date: Aug 2012
Posts: 9,128
# 3
02-06-2013, 08:55 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
DPS in it self, only important in pve. in pvp its effective damage, abrupt damage, well timed damage that is most important. with DPS and effective damage, DHCs can do both. no other weapon types can do sufficient of ether though. thats the problem.
Effective Damage, Abrupt Damage, Well Timed Damage, etc, etc, etc are still all forms of DPS. DPS is just the average damage per second over a period of time. That period of time might be a few seconds with Burst DPS. It might be 5-10 minutes of Sustained DPS in a particular fight. It could be Overall DPS for an entire mission/episode, etc, etc, etc.

And again, "sufficient" - is a very vague term. And there are countless posts from folks saying that it's not just DHCs. Which in of itself is the problem. Tom says X. Jerry says Y. Neither Tom nor Jerry, mind you, are ever specific about the numbers. They both use only the most vague references possible.

If one steps back and looks at it, the basic aspects will obviously appear (even though this is somewhat vague in of itself):

You have to take down the shields (unless you don't have to - killing folks with full shields can happen).
You have to take down the hull.

Target is...dead.

But it's not that simple.

The shields may or may not have innate shield damage reduction.
The hull's going to have whatever damage resistance skills/gear gives it.

But it's not that simple.

Both shield damage reduction and hull damage resistance can be buffed by abilities. Are any of those running at the time of the attack?

But it's not that simple.

Does the target have any shield/hull HoTs running at the time of the attack?

But it's not that simple.

Does the attack leave enough time for the target to trigger any additional resistances/heals? Are there any heals/resists that proc with the attack?

But it's not that simple.

Does the attack leave enough time for a teammate to heal or buff the resists of the target?

But it's not that simple.

Are you a Sci or do you have a Sci that can strip buffs? Are you draining power? Are you applying negative shield regen? Do you have any Phaser or Disruptor procs?

But it's not that simple.

Don't forget about Accuracy vs. Defense - are you even able to hit the target with your damage?

But it's not that simple.

Do they have any placs - is your alpha going to go to waste?

But it's not that simple.

Are they a Sci or did a Sci on their team strip your buffs as you start the attack? Did you get hit by any power drains or have a Phaser or subsystem targeting kill your weapons?

But it's not that simple.

Are they built like a tank or are they built like a glass cannon?

-=-=-=-

The list of variables involved can go on and on and on and on.

In saying that a Tac in an Escort/Battle Cruiser with DHCs is the only way to get a kill... well, that's massively simplifying things, no?

So working off of that, I ask - what DPS (Burst DPS if I need to be specific) does one need for it to be sufficient - to be considered effective?

It's even one of those things, where if folks were to elaborate - even if it's as the attacker or as the victim... what size hits make you fidget, what size hits do you not even notice, what size hits are you looking at in the log while waiting to respawn...that sort of thing.
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