Thread: Jem Heavy E
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Captain
Join Date: Aug 2012
Posts: 13,726
# 17
02-07-2013, 07:05 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
seriously though, 57 turn from just high aux AtD, that has to be bugged or something.
I didn't want to screw with another toon's build, so I did a quick thing on my KDF Eng with a Kamarag.

56/25 Eng Power & 61/50 Aux Power: 20.9 Turn
+AtD1: 32.0 Turn

121/100 Eng Power & 61/50 Aux Power: 25.9 Turn
+AtD1: 37.0 Turn

56/25 Eng Power & 106/100 Aux Power: 20.9 Turn
+AtD1: 36.6 Turn

76/50 Eng Power & 106/100 Aux Power: 22.5 Turn
+AtD1: 38.1 Turn

That first one, 56/25 & 61/50 is my baseline for the build. I've been running a single AtD1 on it.

56/25 Eng Power & 61/50 Aux Power: 20.9 Turn
+EPS Power: 23.4 Turn
+AtD1: 37.8 Turn
+EM: 60.1 Turn

Hrmm, wonder what I could get that to with RMC.

Meh, here's the curious results from another toon...

33/25 Eng & 35/25 Aux: 6.5 Turn
+AtD1: 8.8 Turn
+APA: 8.8 Turn
+APO1: 8.8 Turn
+EM: 11.0 Turn

AtD, APA, and APO do not stack.

108/100 Eng & 60/50 Aux: 8.0 Turn
+AtD1: 10.9 Turn
+EM1: 17.9 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+Aux Batt: 8.0 Turn (contrary to the snippet, yeah, it's not going to do it)
+AtD1: 12.7 Turn
+EM1: 17.9 Turn
+APA1: 17.9 Turn
+APO1: 20.9 Turn

Something seem off? Yeah, I'll get to that. First this:

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+AtD1: 17.9 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+APA: 17.9 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+APO1: 17.9 Turn
+AtD1: 21.3 Turn

Wait, there it is again.

So...certain things do not stack when used in a certain order. There appears to be a cap when things are done in a certain order, but if you go in another order - you go higher.

Again, here:

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+APO1: 17.9 Turn
+AtD1: 21.3 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+APO1: 17.9 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+AtD1: 17.9 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+APO1: 11.4 Turn
+AtD1: 11.4 Turn
+EM1: 14.3 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+AtD1: 17.9 Turn
+APO1: 20.8 Turn

There's all sorts of fun things you can do depending on the order that you pop them.

I mean, it stands out like a sore thumb:

EM+AtD - no bonus from AtD.
EM+APO - no bonus from APO.

EM+AtD+APO/EM+APO+AtD
Somehow you do get a bonus from AtD+APO after the EM, even though you get a bonus from neither if used alone with the EM. Not only that, but if you use AtD+APO by themselves - they do not provide an additional bonus. However, if you use them with EM - you'll get an additional bonus. Course, the order matters! EM+APO+AtD > EM+AtD+APO... just don't APO+AtD+EM (on this boat - 14.3 vs. 21.3 if you do the EM first).

But yeah, sometimes it's just fun to take the Tac out in her Mirror Vo'quv - get some use out of her.


Fleet Admiral Geist, Klingon Science Officer - U.S.S. Arcadia, Benthan Assault Cruiser
U.S.S. Endless, Hazari Destroyer - U.S.S. Deogen, Phantom Intel Escort
U.S.S. Naked Sun, Hirogen Apex Battle Cruiser - U.S.S. K'Dyr, D'Kyr Science Vessel