Thread: Jem Heavy E
View Single Post
Captain
Join Date: Aug 2012
Posts: 18,484
# 17
02-07-2013, 07:05 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
seriously though, 57 turn from just high aux AtD, that has to be bugged or something.
I didn't want to screw with another toon's build, so I did a quick thing on my KDF Eng with a Kamarag.

56/25 Eng Power & 61/50 Aux Power: 20.9 Turn
+AtD1: 32.0 Turn

121/100 Eng Power & 61/50 Aux Power: 25.9 Turn
+AtD1: 37.0 Turn

56/25 Eng Power & 106/100 Aux Power: 20.9 Turn
+AtD1: 36.6 Turn

76/50 Eng Power & 106/100 Aux Power: 22.5 Turn
+AtD1: 38.1 Turn

That first one, 56/25 & 61/50 is my baseline for the build. I've been running a single AtD1 on it.

56/25 Eng Power & 61/50 Aux Power: 20.9 Turn
+EPS Power: 23.4 Turn
+AtD1: 37.8 Turn
+EM: 60.1 Turn

Hrmm, wonder what I could get that to with RMC.

Meh, here's the curious results from another toon...

33/25 Eng & 35/25 Aux: 6.5 Turn
+AtD1: 8.8 Turn
+APA: 8.8 Turn
+APO1: 8.8 Turn
+EM: 11.0 Turn

AtD, APA, and APO do not stack.

108/100 Eng & 60/50 Aux: 8.0 Turn
+AtD1: 10.9 Turn
+EM1: 17.9 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+Aux Batt: 8.0 Turn (contrary to the snippet, yeah, it's not going to do it)
+AtD1: 12.7 Turn
+EM1: 17.9 Turn
+APA1: 17.9 Turn
+APO1: 20.9 Turn

Something seem off? Yeah, I'll get to that. First this:

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+AtD1: 17.9 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+APA: 17.9 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+APO1: 17.9 Turn
+AtD1: 21.3 Turn

Wait, there it is again.

So...certain things do not stack when used in a certain order. There appears to be a cap when things are done in a certain order, but if you go in another order - you go higher.

Again, here:

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+APO1: 17.9 Turn
+AtD1: 21.3 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+APO1: 17.9 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+AtD1: 17.9 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+APO1: 11.4 Turn
+AtD1: 11.4 Turn
+EM1: 14.3 Turn

108/100 Eng & 60/50 Aux: 8.0 Turn
+EM1: 17.9 Turn
+AtD1: 17.9 Turn
+APO1: 20.8 Turn

There's all sorts of fun things you can do depending on the order that you pop them.

I mean, it stands out like a sore thumb:

EM+AtD - no bonus from AtD.
EM+APO - no bonus from APO.

EM+AtD+APO/EM+APO+AtD
Somehow you do get a bonus from AtD+APO after the EM, even though you get a bonus from neither if used alone with the EM. Not only that, but if you use AtD+APO by themselves - they do not provide an additional bonus. However, if you use them with EM - you'll get an additional bonus. Course, the order matters! EM+APO+AtD > EM+AtD+APO... just don't APO+AtD+EM (on this boat - 14.3 vs. 21.3 if you do the EM first).

But yeah, sometimes it's just fun to take the Tac out in her Mirror Vo'quv - get some use out of her.
Willard the Rat, Klingon, Sci (60), U.S.S. Tong Vey, Geneva Command Battlecruiser (FT6), Inner Circle
Meena, Ferasan, Tac (60), I.K.S. vagh SuD bas, B'rel Retrofit Bird-of-Prey (T5U), Ho'ragh
[WIP] No-Fleet, T5U B'rel Retrofit Build