Upcoming Changes? Warp Cores and Combat...
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Join Date: Sep 2012
02-07-2013, 07:41 AM
Originally Posted by
I thought that this topic might deserve its own thread.
In a recent interview regarding upcoming changes to STO -- presumably for Season 8 (although they are not calling it that anymore I think), Mr. Stahl stated the following:
This fascinates me...because in a way, it mirrors some previous, older game concepts that can be found in Star Fleet Battles (pen and paper) and Starfleet Command (computer game), where the warp core of the vessel determines how much power there was to allocate to various weapons and systems...
In thinking about this, I really don't see how they can go to a power allocation type of scheme without seriously redesigning space combat...that is, if they plan on doing it right. Otherwise, you will end up with two classes of vessels -- ones with weapons and systems driven by warp core energy, and ones which are not. The warp-core energy vessels will presumably be superior in many different ways to non warp-core vessels.
And then there is the whole concept of sub-system targeting...if you successfully target engines, will that shut down EVERY system (weapons, shields, etc.) being powered by a warp core on an "enhanced" vessel?
Bottom line - this sounds to me that the future of space combat will potentially radically change. Introducing something of this magnitude -- where you are tinkering with the basic power levels of ships in the game, could be a major game changer.
In any case, just some thoughts...and at this point pure speculation, since we know absolutely nothing beyond this small snippet from a recent interview.
My fear of the new addition: Jem bug with a warp core bonus set that boosts its defence and attack - or worse, the cores work on any ship but are lockbox/lobi grand prizes