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Captain
Join Date: Aug 2012
Posts: 14,542
# 178
02-07-2013, 10:02 AM
Quote:
Originally Posted by stevehale View Post
A Cruisers mass should be more obvious in ways other than just their inertia values.
Defiant:
Length - 170.68 meters
Width - 134.11 meters
Height - 30.1 meters
Mass - 355,000 metric tons
Decks - 4
Crew - ~50
...Volume: 688,985.83 m^3

Sovereign:
Length - 685 meters
Width - 250 meters
Height - 88 meters
Mass - 3,205,000 metric tons
Decks - 24
Crew - ~900
...Volume: 15,070,000 m^3

Fleet Defiant Retrofit:
Hull - 33000
Turn - 17
Impulse - 0.20
Inertia - 70
Crew - 50

Fleet Regent:
Hull - 42900
Turn - 7
Impulse - 0.15
Inertia - 30
Crew - 800

Defiant has X of the Sovereign...
4.57% the Volume
11.07% the Mass
6.25% the Crew
242.86% the Turn
133.33% the Impulse Modifier
233.33% the Inertia
76.92% the Hull

Quote:
Originally Posted by stevehale View Post
I don't miss "Cruisers Online" or FAWscorts but I can recognize the need for some adjustments.
Yep, even in the discussions - it tends to be extremes. If you want to make the slightest adjustment, it's taken to some extreme that you want things to shift from the current broken state to some previous broken state...

...usually it's just a case of not wanting the game in any broken state.