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Career Officer
Join Date: Jun 2012
Posts: 465
# 47
02-07-2013, 10:04 AM
So how the loot roll occurs may be different as well, whether there are 3 rolls - quality, category, console (equals 9 end loot tables per tier) or 2 rolls - quality, console (equals 3 end loot tables per tier). In the prior, each loot table would consist of a quality/category combination, e.g. Uncommon Science Consoles, and in the latter each loot table would consist of just each quality, e.g. all Uncommon Consoles.

For everything to be even, and following the OP's quality proportions we get the following percent chances to get a specific console on a given roll:

For three rolls which would be for the Quality (OP's values), then for the Category (1/3 for Science, Engineering, Tactical), and then for the console (1/10 for science, 1/16 for Engineering, and 1/16 for Tactical), the percent chances of getting a specific console are:

Purple Science - 24.0%*33.3%*10.0% = 0.80%
Purple Engineering - 24.0%*33.3%*6.3% = 0.50%
Purple Tactical - 24.0%*33.3%*6.3% = 0.50%

Blue Science - 51.0%*33.3%*10.0% = 1.70%
Blue Engineering - 51.0%*33.3%*6.3% = 1.06%
Blue Tactical - 51.0%*33.3%*6.3% = 1.06%

Green Science - 24.0%*33.3%*10.0% = 0.80%
Green Engineering - 24.0%*33.3%*6.3% = 0.50%
Green Tactical - 24.0%*33.3%*6.3% = 0.50%

For two rolls would be for the Quality (OP's values) and then for the Console (1/42 = 0.024), the percent chances of getting a specific console are:

Purple - 24.0%*2.4% = 0.57%
Blue - 51.0%* 2.4% = 1.21%
Green - 24.0%*2.4% = 0.57%

So out of the 314 consoles the OP obtained there should have been 314*0.005 = 1.57 or 314*0.0057 = 1.79 Very Rare Phaser Relays, SIF Generators, Sensor Probes etc?

Last edited by commodoreshrvk; 02-07-2013 at 10:06 AM.