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Join Date: Jun 2012
02-07-2013, 12:38 PM
This is a problem largely unique to MMOs since in the majority of other video game types there are areas where you need to do something a dozen times to get past a certain enemy, or solve a very obscure and difficult puzzle or series of puzzles and this is perfectly acceptable. In MMOs this is considered a no-no of the highest order.
I think the envelope can be pushed much further, however, than simply spoon-feeding info to your player or watering down enemies to ensure that no one ever (gasp) has to re-spawn. I like to make reasonably difficult missions because, for me, the best use of the Foundry is to provide the end-game content that is so spartan in STO. There are complaints, yes, but if you warn the players in the mission description that a mission is intended to be challenging they seem to give you a much longer leash in this respect. Some people don?t read but there is nothing you can do about that.