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Join Date: Jun 2012
02-07-2013, 11:44 AM
Originally Posted by
This is a problem largely unique to MMOs since in the majority of other video game types there are areas where you need to do something a dozen times to get past a certain enemy, or solve a very obscure and difficult puzzle or series of puzzles and this is perfectly acceptable. In MMOs this is considered a no-no of the highest order.
I think the envelope can be pushed much further, however, than simply spoon-feeding info to your player or watering down enemies to ensure that no one ever (gasp) has to re-spawn. I like to make reasonably difficult missions because, for me, the best use of the Foundry is to provide the end-game content that is so spartan in STO.
There are complaints, yes, but if you warn the players in the mission description that a mission is intended to be challenging they seem to give you a much longer leash in this respect. Some people don?t read but there is nothing you can do about that.
Which is why
enjoy your missions... They are well written, action and dialog are balanced, and they're challenging. I don't feel like a zombie when I play them.
My only complaint is that you don't have more of them for us...
I love nice long walks in the country.
Especially if they're taken by people who annoy me!
Ar ais olc leis an doer olc
Ferasan Shadow Force