cruisers are underpowered...
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Join Date: Jun 2012
02-07-2013, 12:09 PM
i agree with Hale on the beam array being 1 shot per cycle. i floated that a week ago, might have heard it from me. not only would it make beam arrays look correct, at least from large fed cruisers with arrays, but a single shot per cycle delivering the entire damage that abruptly would make its effect DHC like, it would actually mater.
a mkX beam array deals 200 damage a shot with 4 shots at 160 DPS, make that all from 1 hit and it will deal 800, and then have a lengthy cooldown. at the same time a mkX DHC fires 2 shots at 348 damage each with 696 total, but has 232 DPS.
that would create more interesting game play for sure, trying to be out of a cruiser's broad side arc as its weapons cooldown to fire again. hitting abruptly like that, a cruiser with 3 forward arrays could probably knock down a shield facing, and even use torps of all things! this sounds better and better actually.
the beam 1 shot per cycle though, that should only be reserved for forward arc federation cruisers, excluding the excelsior. the current beam arrays in game are accurate for the small beam banks you would find on an array-less ship like all non federation and all old ships that had ball turrets till their last appearance in canon. they also fit what the short aft arrays on fed ships should fire like.
to give the galaxy class a nod, its aft beams should be fired from the back of the main saucer arrays, an over the shoulder attack but only wile its not separated. making it the only ship that has these 1 shot per cycle beams fore and aft. its so canon it hurts. there would be no reason to fire those tiny arrays if the object was in the arc of the main arrays, thats why you never saw them used. the only exception was BoBW when they were trying to hit the cube with several different modulation beams at once to try to get some effect on the thing.
here we have something i like to call balanced but different. you have escorts that have the highest DPS and high spike cannons, with low damage mitigation. you have battle cruisers that have high DPS and high spike cannons, with high damage mitigation, but much lower maneuverability to make it harder to use those weapons. and you have federation cruisers with low DPS but high spikeing forward beams, with high damage mitigation but absolutely dreadful turn rate.
it all balances out as far as damage dealing goes. with that highest spike potential beam arrays have, the poor turn rate will finally be appropriate on fed cruisers. escorts and battle cruisers that already can use DHCs cant use these 1 shot per cycle beams, they are stuck with the tiny array version fore and aft. the only acceptation should be the akira and the nebula, using the heavy beams fore.
fed cruisers would almost have to use torps to get decent damage dealing, the beams hiting harder then DHCs, but half as often will open holes. but all that downtime in between will be killer for making it stick. suddenly the regent would be an amazing ship with this change come to think of it.
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Last edited by dontdrunkimshoot; 02-07-2013 at