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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 184
02-07-2013, 12:32 PM
Originally Posted by dontdrunkimshoot View Post
a mkX beam array deals 200 damage a shot with 4 shots at 160 DPS, make that all from 1 hit and it will deal 800, and then have a lengthy cooldown. at the same time a mkX DHC fires 2 shots at 348 damage each with 696 total, but has 232 DPS.

that would create more interesting game play for sure, trying to be out of a cruiser's broad side arc as its weapons cooldown to fire again. hitting abruptly like that, a cruiser with 3 forward arrays could probably knock down a shield facing, and even use torps of all things! this sounds better and better actually.

This sounds terribly unbalanced.

You want to more than triple the base damage per volley of a DBB and let that loose with a BO every 15s with a 250 degree arc?

Originally Posted by dontdrunkimshoot View Post
the beam 1 shot per cycle though, that should only be reserved for forward arc federation cruisers, excluding the excelsior.
This would restrict these massively burst capable weapons to the tankiest ships

I'm sorry but I don't think this idea "balances" damage at all.