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Lt. Commander
Join Date: Jul 2012
Posts: 223
# 4
02-07-2013, 12:49 PM
Originally Posted by admiralmurphy1 View Post
I do think that tags and improved search could fix the issue, but I am still of the opinion that grind missions don't fit the spirit of the foundry, a tool designed for story telling. As I see it, there are tons of other places to grind similar mission, it's just the foundry can give the best rewards it seems in the current grinds. The foundry is the only place players can tell their own stories, and other than the latest Featured Episode, is the only place story based content is coming from. I do think any mission that is obviously there just to gain the system, whether an exploit or not, isn't fitting in the foundry, and should probably be pulled. Now, if there's a mission with some story, and tons of combat that is kinda grindy, I'm fine with that, because at least it has some story to it, even if the intent is just to kill stuff. My own missions I put in lot's of combat, so gameplay focused people can get that in my missions, and they still do have the option to not really read any of the story, though there is a story.

The one thing I would love to have an answer from the maybe understand your point of view more, is what is the draw to you for foundry grind missions. What makes them so fun to you compared to other grindy content in game like patrols or STFs?
They're not fun at all. That's why I get a bit angry when people tell me I'm a moron for liking them. I play AFK missions. These allow me to come view your show or a number of others, read the forums, or watch the news. Keeps me from being burnt out. I can return to the game fresh, not feeling like I've been chained to the grind for a couple hours. I can jump into whatever time-gated event is going on, go do some explore missions, or maybe even a foundry mission. I'm in an AFK mission right now as I type this. They're beautiful like that. I just don't get any EC for it now since the change.

I'm doing the healthiest, most intelligent thing I can do and still participate in the greater game w/out the help of a giant fleet like your own. I refuse to hop fleets till someone in a mega fleet lets me join. I'm committed and loyal to my small fleet and I will see it to its conclusion.

I have never played an STF, don't intend to. So I cannot make a comparison there. All else that gives dilithium for example, becomes a comparison of levels of mindlessness. Yes, I could go click ten dialogue buttons in the appropriate order across a number of characters, or... I could watch your show. Which would you pick? Eta Eridani dailies, or podcasts? Keep in mind also I've been forced to do those dailies every other day for years to stay active. What part of the greater game do you still play if I may ask, that isn't a fleet organized event.

If Cryptic would give foundry rewards based on time played, not the suggested time of a mission, I would play real story missions more often. Some people don't have large blocks of time, but I do frequently enough. If I could play your missions for 2 hours and get the rewards of playing an equivalent number of grinders, I'd absolutely do it.

I won't play a two hour mission for 20 minutes reward. I will play it for the 6 20 minute increments' reward. If I blow through your 2 hour mission in 40 minutes, give me 2 x the minimum 20 minute reward instead of 2 hours worth. Maybe they cannot do this, but that is what it would take for me to participate the way foundry authors want.

When Cryptic started telling us how much our time is worth, putting a dollar figure on it, they drove me to this mindset.

The absolute biggest detractor for me when it comes to story missions in the foundry, even bigger than time vs reward, is that they don't affect the universe i'll be kicked back out to after the mission is done. All my grinding is an effort to affect that universe, where the reward from stories are just nice memories. If you could create stories that leave me with the reward of a map, a persistent area I could use for housing or building things, that would be phenomenal. I'd also like stories that fit what my characters are actually doing. I'm done with taking orders from random starfleet admirals. I don't play gopher anymore. Make stories whose central themes revolve around starbases and colonization and paramilitary or mercantile type stuff instead of another episode of TNG and you'd get a more diverse audience I think. Have some missions about patrolling space near our base, stories from traders about nearby worlds, and stories about attempting colonization that can succeed or fail based on our choices... rewarding us with the map should we win and a promise of future stories based on that same map. Your maps would count in my fleet's holdings. That's my likely impractical ideal, story chains focused on what we're actually doing that are labelled as such instead of just having a title like a novel would.

Okay, done ranting. Thanks for listening.
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