DPS and PvP
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Join Date: Jun 2012
02-07-2013, 06:15 PM
Originally Posted by
It is a good question though.. Just how much damage or DPS is good enough for PVP?
And what kind of Gear would you need to accomplish that level of damage?
Very good questions. Wish I had the answer for those. But math is not my area of expertise. :\
Strangely enough math is purportedly mine. I have spent many hours elucidating math noobs on the merits of algebra over trial and error. And frankly thats what alot of this game is about. Meta-game.
Figuring out what should happen is part 1, executing a plan is part 2.
As someone who has been calling out "dps" types for years, Ive said all along this game is about meaningful burst damage, even if that means very slow refresh or recycle times. Thus making damage per second is lower.
And of course dont forget that the battle situation is what determines the necessary required "burst" to down a specific target. Their current heals being obvious, the overall battle position being more relevant.
To answer how much dps you need to know who when where and why. God knows most bug ships flown by good players have many more "skillpoints" into defensive measures than offensive. There base tac skills and crf is "usually" enough.
But behold the awesome power of an uber alpha bop, and you will know that dps is moot for all but that one second when he killed you.