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Lt. Commander
Join Date: Jan 2013
Posts: 129
# 300
02-07-2013, 07:00 PM
Upcoming Foundry Feature Goals
The following features are high on the priority list for upcoming updates (most likely Q1 2011)

Improved features for playing Foundry missions
- The ability to flag missions as "favorites"? so players can bookmark them for later play
2013 Q1: Nope
- Improved searching options to allow for more specific flags and filters
2013 Q1: Nope

Project Management improvements
- Setting prerequisite and follow-up missions that can be linked together into a story arc
2013 Q1: Nope
- Set the level, powers, and gear for test characters to improve testing
2013 Q1: Nope, on the contrary, all possibility of leveling in the foundry was taken away.

Map editor improvements
- Better visualize placed objects in the editor using 2-D preview images
2013 Q1: 50%. You must be able to change the Z order.
- Fully customize backdrops, assembled from various sky effects layers, atmospheric effects, sound effects and music
2013 Q1: Nope
- Enable snap-to-grid to more easily place objects
2013 Q1: It is in and it is a MAJOR PITA. I wish it was deactivated.
- Place waypoints for patrol routes for actors to follow
2013 Q1: In
- Place "job" nodes for actors to interact with, such as consoles
2013 Q1: In

Mission Triggers (new)
Triggers are a way to make the game play react to the player's actions
- Show pop-up dialogs in response to a trigger
2013 Q1: In
- Spawn encounters in response to a trigger
2013 Q1: In
- Play music or sound effects in response to a trigger
2013 Q1: Nope
- Set a trigger on entering a volume
2013 Q1: In
- Set a trigger on killing an encounter
2013 Q1: In
- Set a trigger on interacting with an object
2013 Q1: In
- Set a trigger on talking with a contact
2013 Q1: In

Branching dialogue (new)
- Add multiple buttons to a prompt and chain prompts based on button chosen
2013 Q1: In
- Show/hide buttons based on mission state
2013 Q1: In
- Alter button behavior based on mission state
2013 Q1: All the buttons behave the same.

Costume creator improvements
- Add in body scaling features found in the in game costume editor
2013 Q1: In


Timeline editor (new)
- Change encounter behavior based on objectives in progress and triggers
2013 Q1: Nope
- Change contact dialog text in based on objectives in progress and triggers
2013 Q1: I guess


Plus general improvements to usability and more choices throughout the environment
Longer Term Foundry Goals
The following features are also being tracked for future updates, but will take some time before they will be completed.

- Improved ways for authors to collaborate on projects
2013 Q1: Nope
- Author rating based on overall ratings of missions they've created
2013 Q1: Nope
- Web access to searching Foundry-generated missions
2013 Q1: Nope


Map Editor Future Goals

- Create fully customized interior layouts from room and hallway pieces
2013 Q1: Nope
- Place lights directly on a map
2013 Q1: With workarounds
- Use a random name generator for contacts and actors
- Create fully customized interior layouts from room and hallway pieces
2013 Q1: Nope
- Create fully customized interior layouts from room and hallway pieces
2013 Q1: Nope
- Placing "anomaly" crafting nodes into maps
2013 Q1: Nope
- Custom behaviors for encounters (custom AI)
2013 Q1: Nope
- Placement of auto-generated civilian populations
2013 Q1: Nope
- The ability to create custom planetary surface (exterior) maps
2013 Q1: Nope
- 3-D visualization while editing to improve placement of details
2013 Q1: Nope
- "Make a random map" option to speed up map creation
2013 Q1: Nope

Mission Editor Future Goals

- Give the player quest items used by the mission
2013 Q1: Nope
- The ability to create content that takes place on the player?'s own "bridge" interior
2013 Q1: Nope
- Custom cut scenes as part of the mission
2013 Q1: Nope

Other Uses of Foundry Content

- Using Foundry to create custom starship bridge and ship interiors
2013 Q1: Nope
- Using Foundry to create custom starbase interiors
2013 Q1: Nope
- Using Foundry to create PvP maps
2013 Q1: Nope
- Using Foundry to create Fleet Action maps
2013 Q1: Nope

As you can see - there are a lot of great features coming for the Foundry. We are already seeing great missions with the features we have now and the power of the tools will grow over time while (hopefully) still retaining the simple learning curve.

Last edited by pendra3780; 02-08-2013 at 05:14 AM.