Thread: DPS and PvP
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Captain
Join Date: Jun 2012
Posts: 1,495
# 14
02-07-2013, 07:21 PM
Quote:
Originally Posted by virusdancer View Post
This is from three CnH. I had spent two hours earlier in Ker'rat (split between both sides), but that was...well, pointless.

It's from my incoming damage - just for DHCs.

Average
MinHit
MaxHit

Dual Heavy Antiproton Cannons
556.88
58
1,319

Dual Heavy Antiproton Cannons: Rapid Fire I
1,096.92
176
1,757

Dual Heavy Antiproton Cannons: Rapid Fire II
908.68
154
2,475

Dual Heavy Disruptor Cannons
332.59
31
1,375

Dual Heavy Disruptor Cannons: Rapid Fire I
677.25
55
1,066

Dual Heavy Disruptor Cannons: Rapid Fire II
340.00
52
750

Dual Heavy Phased Polaron Cannons
602.90
21
2,318

Dual Heavy Phased Polaron Cannons: Rapid Fire I
581.87
29
3,915

Dual Heavy Phased Polaron Cannons: Rapid Fire III
739.78
41
4,969

Dual Heavy Phased Tetryon Cannons
581.31
74
2,543

Dual Heavy Phased Tetryon Cannons: Rapid Fire II
543.31
81
2,406

Dual Heavy Phased Tetryon Cannons: Rapid Fire III
797.59
107
1,903

Dual Heavy Phaser Cannons
387.30
61
1,109

Dual Heavy Phaser Cannons: Rapid Fire I
629.00
52
1,127

Dual Heavy Polarized Disruptor Cannons
459.50
69
1,391

Dual Heavy Polarized Disruptor Cannons: Scatter Volley I
556.50
109
1,183

Dual Heavy Tetryon Cannons
498.06
49
2,148

Dual Heavy Tetryon Cannons: Rapid Fire I
628.00
145
1,111

Dual Heavy Tetryon Cannons: Rapid Fire II
247.75
36
557

Dual Heavy Tetryon Cannons: Rapid Fire III
504.88
73
1,215

They all just seem low to me, kind of very low. They're better than what Ker'rat showed, but they're just low. The closest one to what I was expecting was the CRF3 Phased Polaron DHC hit for 4969.

So I check his hits with it (and lucky me was the highest), but his numbers were:

750.57
38
4,969 (yeah, lucky me)

Thing is, his next highest hit (lucky me again) was only 2,868. Have to figure that almost 5k shot landed when I was tractored, debuffed to Hell, etc, etc.

The largest hit I took was a 13k crit from BO2 Phased Polaron DBB (from the same guy).

For what I was expecting (5k+), I took the following:

1x THY1 Photon
1x TS1 Quantum
4x Isometric
1x BO3 Disruptor DBB
3x BO2 Phased Polaron DBB
5x BO3 Phased Polaron DBB

So 15 5k+ hits.
10k+: 2
9-10k 0
8-9k: 2
7-8k: 4
6-7k: 3
5-6k: 4

Out of 9743 hits it says I took.

For Beam Arrays (not including DBBs, just Arrays), for those that might be curious for a comparison - this is a quick rundown on the Avg/Max Array damage I took:

Disruptor: 224/1338
Disruptor BO1: 1586/2764
Disruptor BO3: 1748/2996
Disruptor FAW2: 263/1348
Phased Tetryon: 179/1149
Phaser: 163/836
Polaron: 165/758
Polaron FAW2: 246/981
Romulan Plasma: 275/1175
Romulan Plasma Hull Melt: 724/1443 (is that the 3pc Harness when you've got the Experimental?)

So like I said earlier, the numbers for those DHCs seem way too low.

What kind of numbers (no, doesn't have to be all pretty and crap) are folks seeing with their DHCs and the hits they're taking from DHCs?
As you mention it gets more complicated.

For example, I've been messing w/a Voquv using 4x beam arrays @ minimum power just for procs/tssx. Anyone doing this or similar w/turrets and crf/cvs for the proc spam will scew your numbers.

On the otherhand, in a cloaked ship I'll prebuff, mostly outside of 10, decloak , then Tb then alpha. CRF and DCHs front loads a volley which will usually strip shields. This is b/c so many hits occur in a very short time frame. So while per shot damage is lower, it's basically a spike ability w/the high rate of fire.

Beams have slower firing, higher damage per shot (not per volley). Compare DHCs to Dual Beams and you'll see this. It's why BO is so effective at spike damage.

But, I think for PvP the answer is something a team decides unless it's for 1v1s or PuG builds which would be different than a premade vs premade.