cruisers are underpowered...
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Join Date: Jun 2012
02-07-2013, 08:10 PM
Originally Posted by
I really think that the idea is just too far fetched.
An entire class of weapons, that can only be used on some cruiser of one faction only, that have a special interaction with current BO.
I'd rather they just adjust standard BAs if the devs feel they are underperforming - I also think its more realistic that this would happen.
"An entire class of weapons, that can only be used on some cruiser of one faction only"
good description of DHCs! with 1 extreamly minor exception. here is exactly what im trying to propose
-beam arrays unchanged for all ships, except when placed in the forward arc of fed cruisers
-the weapon would simply fire 1 shot per cycle in the forward slot of a fed cruiser, with the same DPS it always had.
- beam array BO damage unchanged from current
thats it. with 4 entire seconds of no follow up, it will still just end up being pressure damage, but at least it will put you on notice, and give you a healthy fear of a fed snoozer that exactly no one has right now. even if a bunch of them are shooting 1 target, TT wont even blink with its DPS, and with no followup if a shield gets downed for an entire 4 seconds, only a cruiser with a friend will make that spike count. what a novel concept, cruiser damage being useful to a team effort. talk about a relic of the past.
i also think single cannons should become heavy single cannons, those weapons large borg ships have, so they don't look exactly like turret shots anymore. and so they are more effective then they are now. since like beam arrays, they arent effective enough.
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