TacehT to interview STO's Lead Content Designer GoatShark on Subspace Radio
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Join Date: Jun 2012
02-08-2013, 12:14 AM
Originally Posted by
What I'd like to know is:
What are the technical limitations Cryptic writers have to take into account when writing and designing new content?
For example, players using the Foundry need to keep in mind the number of elements (NPCs, objects, etc) on their maps, and that dialogue options can ultimately only lead to mission success or mission failure, preventing us from making multi-pathed missions. Obviously, official missions are not constrained in the same way, but some game mechanics must still be taken into consideration. What are they, and how do they impact your stories?
This is a fascinating question. I, too, would love to hear an answer on this one, and any tips that Cryptic's writers might have for Foundry authors given the limitations that the Foundry has.