how do i set different mission paths
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Join Date: Jan 2013
02-08-2013, 07:12 AM
There is no option to fail.
You can mimic it this way:
Say you need to shut down a forcefield to reach the next progress objective.
Console 1 drops that forcefield.
Console 2 raises an extra forcefield, which can't be disabled.
Thus, you made your mission impossible to complete. After that, you should be fair and tell the player that (s)he failed the mission. Since there is no possible way to complete it, (s)he should drop it.