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Join Date: Nov 2012
Posts: 3,477
# 19
02-08-2013, 07:00 AM
Some of these are probably going to stray outside GoatShark's pervue, so apologies in advance. In no particular order...

1) Carrier Pets: when are they going to get their brains back?

2) Weapon drain mechanics: It's become fairly clear that most of the weapons in-game (with the notable exception of DHCs) suffer from being incredibly power inefficient, to the point that they drastically underperform. Multiple avenues have been suggested to potentially deal with this issue, are any of them being considered and/or implemented?

3+4) Starbases (two parter): With so much being locked behind high-tier starbase projects, players who are not members of mega-fleets are effectively locked out from quite a lot in terms of equipment. What, if anything, is being done to either re-shape the starbase grind into something that small fleets have a chance of completing this decade, or to make the ships and items locked behind T4 and T5 projects accessible to outside individuals (such as with some sort of dedicated Fleet Vendor that players outside of a given fleet can make use of, perhaps even allowing for fleets to create a secure, legitimate marketplace to sell items from their Starbases to non-members)

5) Story Content: Seasons 6 and 7 were incredibly sparse in terms of story content. New Romulus was a step in the right direction, but gating the entirety of the planet's story arc behind the romulan reputation grind has prevented many players from experiencing the entire arc. Do you plan on making that storyline fully accessable to players who have not managed, for whatever reasons, to complete the reputation grind? Will you be locking future storylines away behind other resource sink grinds?