Spike vs Pressure
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Join Date: Jun 2012
02-08-2013, 09:22 AM
Originally Posted by
And I'll re-state the wrench that I'll throw in the gears ... massive alpha strikes and SNB coordination are very real concerns on the opposite end of this spectrum. If we toned down Resists and Regen, it would only serve to amplify these tactics and further destabilize many PvP encounters.
Right now, in premade v premade set ups, massive alpha strikes and coordinated SNBs
are the only way
to get reliable kills.
On top of this you can't even wear down the opponent, due to fleet shields. So shooting them over any period of time basically hinders your actual goal of wanting to kill them.
You either coordinate a massive alpha + SNB strike with DHCs or your target will literally shrug off what you toss at them.
CRF + DHCs + APO on their own might as well be throwing wet noodles at a good player.
1) Know your role Jabroni! (Premade Career Guide)
2) Consoles gone wild: The Real Problem
3) Starship Stealth: One of the worst skills available.