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Join Date: Jun 2012
Posts: 314
# 9
02-08-2013, 11:11 AM
Originally Posted by crypticfrost View Post
There is a fix for this and it's been tested. If it's not live now, it should be on the way. Keep an eye on the patch notes.
Instead of a fix for this I'd rather see an overhaul to the way music works in the foundry so the author can pick what music is being played during noncombat sequences and have that tied to mission objectives so they can change the mood of the mission as they see fit.

I'd also like to see them gain the ability to pick what combat music is played during combat sequences and tie that to enemy groups.

To account for a conflict in music that may come from multiple enemy groups being fought at once with different combat music the last one to join the fight could determine the combat music played.

Last edited by pwebranflakes; 02-08-2013 at 11:32 AM.