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Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,708
# 6
02-09-2013, 09:27 AM
Quote:
Originally Posted by mrkollins View Post
01. Item: Compressed Cryo Launcher
Issue: No exist Armors with resistance against Cold, it makes all the other Pulsewaves useless regarding damage
We are considering a solution, and would appreciate feedback...

Our plan is to examine the max Cold Resist a player can reasonably obtain (probably via Nukara EV Suits), and we will then use that as a baseline for Max Resists when compared against what can be obtained for a standard energy type like Phaser or Disruptor. From there, we will tune the damage this weapon deals against PLAYERS ONLY, to approximately match the DPS of a comparable weapon of a different energy type, based on that upper limit. The weapon's effectiveness in PvE will remain unaltered.

Does that sound like an agreeable solution to the Ground PvP community?


Quote:
Originally Posted by mrkollins View Post
02. Race: Caitian/Ferasan
Issue: Jump height can be used to exploit pathing mistakes on Shanty Town to access areas where other players cannot follow and to directly cross obstacles that should be impassible. Even if it were not for this, jump height would be a powerful ability: you can evade most of the damage from engineer mines and bombs by jumping over them, jump to evade the damage from a grenade or an orbital strike (even if you are rooted).
The jump height pathing exploits are very difficult to address, and artificially limiting a Trait of this type on a select subset of maps just doesn't make much sense. We are exploring our options.

Roots should prevent jumping, but it's an animation issue. We are working toward a solution to that (and a few other movement-related inconsistencies) but they are unlikely to go live before our May update.


Quote:
Originally Posted by mrkollins View Post
03. Trait: Pounce
Issue: It is an Exploit attack, it is a high damage knockback attack, is not affected by holds and slows, it does not share a cooldown with Lunge, its cooldown is too short.
I can't yet offer any feedback about it's combat functionality, but we're planning to add a category cooldown between Pounce and Lunge, such that using one ability will put the other on a half-duration cooldown. Owning both powers will still allow you to use them twice as fast as a non-Felinoid, but not back-to-back.
Jeremy Randall
Cryptic - Staff Systems Designer
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