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Captain
Join Date: Jun 2012
Posts: 612
# 14
02-09-2013, 10:55 AM
Quote:
Originally Posted by borticuscryptic View Post
Our plan is to examine the max Cold Resist a player can reasonably obtain (probably via Nukara EV Suits), and we will then use that as a baseline for Max Resists when compared against what can be obtained for a standard energy type like Phaser or Disruptor.
Don't forget winter tribbles.

Although I would say the general idea of a Tac being able to use any type of shotgun and one shot anyone except a person running all their defensive buffs at once is a bigger issue than the cold gun.


Quote:
Originally Posted by borticuscryptic View Post
The jump height pathing exploits are very difficult to address, and artificially limiting a Trait of this type on a select subset of maps just doesn't make much sense. We are exploring our options.
If you do something that involves adding walls, please make them visible. The corners of some buildings in Shanty Town in the main bridge area that used to allow players more room to go around them got invisible walls added, and it's very annoying to run into something you just have to know is there, without seeing it. It also makes it so that people can't use what looks like a viable way to get up to a higher level, because it has an invisible wall blocking it.



Speaking of Shanty Town and blockages, there's a lot of little spots where ramps that should allow people to just run straight up to the next level require jumping. There's some sort of invisible step in these places that causes annoyance every time.
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Join Date: July 29 2008