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Lt. Commander
Join Date: Dec 2012
Posts: 146
# 103
02-10-2013, 05:38 AM
Quote:
Originally Posted by bareel View Post
You can eliminate all Sci consoles other than Field Gens from that list thanks to embassy.

Also EPS I can't really think of why it would be desirable but if you say so.
EPS is a very valuable console if you manipulate your power levels during a fight (which you should be doing if you want to get the most out of your ship.)

Simple example: You have max power to weapons, you and pounding away on some enemy ships. You have taken a bit of damage and it's time to heal. Transfer max power to auxiliary and pop HE2 and TSS1 (the increased aux power makes them more more effective.) As soon as you activate abilities, put max power back to weapons (or shields depending) and you retain the benefit of powerful HE2 and TSS1 heals because the only thing that matters is power level when you activated the ability.

And oh yeah, you can recover much faster from Full Impulse with 1 (or 2) EPS.