The results of crafting 300 powered Alien Artifacts
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Join Date: Jul 2012
02-10-2013, 04:48 AM
Originally Posted by
Neat idea, but maybe the right change is to buff the scaling of science/engineering skills.
- What if 90 skill Particle generators made GW3 hit as hard as a Quantum Torpedo TS3?
- What if a 60 skill difference in (Inertial Dampeners - Graviton generators) made you shrug off tractor beams?
- What if it wasn't so easy to kill crew? What if the difference between 100% crew and 0% crew was 50% as strong as a permanent HE1?
- What if a 60 skill difference in (Stealth - Sensors) meant that you could dance around a science ship with Sensor Scan and still not be spotted?
THIS is exatly and absolutely spot-on!
Additionally one simple question:
What if you could actually see the effect of skill values?
I mean, to be honest I haven't seen many games which make worse use of given UI space and explain fewer game mechanics in a more unnecessary way. Why is the reputation window too small and even lacking crucial item information (like set boni)? Why is the character and ship info window a complete mess?
STO does too much under the hood and gives too little info to the player, and although the simple nature of the game (mechanics) means that you can usually get along without major insight, it still doesn't really justify that. If it was a very complicated, balanced and well thought-out game system, a really
system, I would understand some secretiveness about how things work.
But as things stand, a UI and usability overhaul would be one of the most amazingly awesome improvements to the game.
Not doing it from scratch. That usually results in other flaws. Just iron out what's horrible. More info, better screen utilization, fewer mouse clicks.
Last edited by arcjet; 02-10-2013 at