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Captain
Join Date: Jun 2012
Posts: 1,634
# 5
02-10-2013, 05:40 AM
Quote:
Originally Posted by benalexander View Post
As far as i remember, Tacical Team is active for 10 sec and has a cooldown of 30 sec. It also starts a 15 sec cooldown on every other "Team" ability (Science, Engineering, and all other copies of Tactical Team).

2 Tactical Team are active for 40 sec per minute. A 3rd copy would not change that. Therefore you only should have 2 copies of Tactical Team.

If you have 2 purple Conn Officer Doffs (each reduces the cooldown by 8 sec), even one Tacical team is sufficiant
If you have 3 Tactical Ensign powers, you shouldn't be running Tac Team Conn Officers unless you really like beam or hybrid escorts.