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Captain
Join Date: Jun 2012
Posts: 1,350
# 24
02-11-2013, 11:06 AM
Quote:
Originally Posted by moronwmachinegun View Post
First off, are you running the combat tracker? It's nigh impossible to tell if you are being more or less effective without one. What kind of DPS/HPS numbers do you post?
My Friends that have run their parser said I do between 4.5-6.5 in KASE, mostly depending on what else makes up the team, cruisers make me go higher, escorts, lower. I'm not sure there is a totally accurate "baseline" way to get a real dps value enless everyone is using the same, controlled situations. What I do know is that some escorts that are resistance stacked are having my shots more or less bouncing off of them.

I tried to do the parser thing myself, but I couldn't figure it out

Quote:
Originally Posted by moronwmachinegun View Post
It seems like you are spending a lot of slots to get turnrate. Or are the Evasive DOFFs and Deuterium tanks more for speed/defense than turning? Are you having problems getting your cannons in line with targets?

If so, could beams and BFaW be a better choice for you? Less turning and worrying about hitting targets, IMO.
The only console 100% dedicated to my turn rate its the RCS, the Tackyokinetic Converter I threw in mostly because of the damage bonuses it gives, the 22% turn rate bonus was just a nice add on to it. It leaves me a little bit more comfortable than if I didnt have it.

The other gear:
-Deut' Tanks are my "Get outta Dodge" items. The evasive doffs are more for speed/defense. I sometime pop it and EPTE1, just before I get into firing range for speed instead of full impulse of wasting a deut burn. Other times I throw evasive to improve my reverse speed. I don't have that much of a problem keeping my cannons on target, but I probably would pick up a little more turn if I wanted to go DBB heavy in the front.

Last edited by whamhammer1; 02-11-2013 at 11:11 AM.