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Join Date: Jun 2012
02-11-2013, 11:58 AM
Originally Posted by
In talking about the mix of different abilities for boosting movement, I think it's also important to take a gander at this:
There's a problem. Let's call it X.
Also we've got this:
Let's call that Y.
There's the issue with APO - let's call that Z.
In general, folks (including myself) tend to spend time looking at X, Y,
Thing is, it's not just X, Y, Z... there's all sorts of little problems here and there. They all add up. It's that cumulative effect of all the little problems...that is the Problem.
If you look at A, and A's just a little broken - maybe A is dismissed. The same with B. The same with C. The same with D. The same with E. But hey, what if it's a case of A, B, C,
Welcome to STO....
I don't disagree generally. But, atm imo, the biggest issues are passive resists combined w/passive repairs.
Edit: 2nd would be the cooldown reductions to Boff powers.