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Captain
Join Date: Jun 2012
Posts: 3,133
# 25
02-11-2013, 04:24 PM
Quote:
Originally Posted by whamhammer1 View Post
I did change one of my ET2's to an Auxsif.

My concern with the TT1 is that it might hamper my ability to throw heals while its on a cooldown that is still linked to ET's, is that a reasonable concern?

In regard to the 2x EPTS1's, isnt that similar to the cookie cutters build for it EPTAux?

I have the EPTE1 in there for a quick burst of speed (in addition to the others) if I need it. I figured that I wouldnt be using EPTE1 and EPTS1 at the same moments so I figured it wouldnt be a conflict. Do you think that the EPTAux would really be that helpfull in its place?
i feel i need to explain what the build i posted actually does:

the technician doff lowers all cooldowns of all Boff abilitys by 10% each time you hit AUX2Batt...and is stackable, 3 times. So 30% every 15 seconds because you rotate your 2 aux2batt.
that means you effectively DOUBLE the output of ALL boff powers. and you increase all powerlevels (except aux) by 18 (thats without skills counted, its actually higher ingame) every 15 seconds for 10 seconds.

it is true that it leaves you without aux power, but doubles your TAC powers and increases powerlevels. Run 2 additional warpcore engineers to increase powerlevels on use of EPtaux and EPtS and you basically run full power to weapons, schields, engines endlessly.
Weaponpowerdrain becomes insignificant, your shields resistance is through the roof and you move fast as an escort...slightly exagurated

downside: 3 technician doffs cost 12 million EC, so do warp core engis (not without a reason obviously)

so that's basically the synergy of the aux2batt build, if anybody feels to add something or correct me, feel free to do so.

PS: atleast 1 tac team is obligatory for each and every ship build...the auto shield distribution is just too powerfull to not have...and i think that is basically what makes "your shots bounce off the escorts" ...they use 2 tac teams in rotation, instead of fireing on 10-12k shields you fire on 40-48k + resistance buffs and heals...
even giving a TT to a teammate is more help than the occasional ET...actually the ET is just to counter certain debuffs

PPS: If you really want to be an asset for your team in PVP, run a heal cruiser. Star cruiser, Oddy are a good choice for that. Engi or sci captain in a dedicated healcruiser are the true matchwinners, not the escorts.
Go pro or go home

Last edited by baudl; 02-11-2013 at 04:32 PM.