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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 129
09-30-2009, 09:11 PM
Quote:
Originally Posted by miqrogroove View Post
When the STO trailer came out, it was said that the game design would enable people with limited free time to compete with hardcore players. Did this concept pan out? And is there some limit on game play or the speed of progression?
This is something that I had actually forgotten about to a certain extent, but something that I am definitely interested in learning more about. I am not a huge fan of how some of the other massively multiplayer online games handle "offline progression" so to speak, so if this is something that is going to be utilized in Star Trek Online it is certainly an issue that I'd like to see addressed sometime soon.

There are some really good questions in this thread though!