Spike vs Pressure
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Join Date: Jun 2012
Your response is dissappointing...
02-12-2013, 12:58 PM
Originally Posted by
Pffft.... what a disappointment. Being able to keep a high rate of turn is not the same as being able to keep your nose pointed at your opponent 100% of time, especially with ever popular tractor and EWP builds out there. You made it sound like you had a build that was immune to holds all the time. You might wanna consider a more careful wording to your statement in the future.
Hmmm. No. I'm not wording my statement differently. And when did I ever say it was "my" build? Its obvious you still don't understand what I wrote. It's obvious that Hurley and mostly many other readers did. And if turning is not how you would keep the nose of your escort pointed at the target how else do you suppose to do that? If your escort does have a high degree of turn and you are still having trouble keeping your ship pointed at the target then I suggest you join one of the many excellent Escort Coaches at the next PvP Bootcamp. I'm sure they can help you with your ship.
p.s.: Omega makes you immune to tractor beam and repulsors. (Not the damage just the negative/positive repel), eject warp plasma (the movement debuff not the burn) and photonic shockwave. Aux2dampeners makes you immune to negative repels and stuns only. Polarized hull makes you immune to movement debuffs such as tractor beam only. (Minus any changes to the skill I might not currently be aware of).
Let no other player discourage you from what you believe you can achieve in PvP. Though you may walk alone through looming shadows of doubt cast upon you by your enemies. Forge your heart with iron casting its shape out of only your pure will to push forward. You will not be denied eventually.
Last edited by tripwire690; 02-12-2013 at