Balancing Plasma Fires vs Hazard Emitters
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Join Date: Aug 2012
02-13-2013, 11:35 AM
Originally Posted by
There's nothing wrong with phasers.
Er... outside of there being no logical reason why they do it. Other than a x/25 proc from a Mk I Phaser turret has the same proc chance as 125/100 proc from a Mk XII VR Phaser turret. That a lucky proc from them will kill shields, kill weapons, kill the ability to heal, or bring a target to a standstill. Yeah, nothing wrong with Phasers.
Tetryon might take some shields. Phasers might take all of the shields.
Polaron might take some energy from a system. Phasers might take all of the energy from a system.
Disruptors might reduce some hull damage resistance. Phasers might take the ability to use any ability requiring Aux that adds hull damage resistance.
Phasers are the most powerful proc. Maybe you wanted it to drop shields and it dropped engines instead - well, then that person might have gone from 90% defense to 15%. Maybe you wanted shields but got weapons - well, that person's not doing any damage to you now - may even end up wasting buffs. Wanted shields but got Aux - you burn through their shields anyway and they've got no Aux to deal with that damage.
Yeah, no problem with Phasers... /cough
Course, that's before you get into the hybrids with phaser procs.
If somebody wants to play Tuvok and pull a Covariant Phaser Pulse - then let them grab the Tac ability or fly a Sci. Phasers should have a different proc. Course, the proc fits in perfectly with the it's ON or it's OFF extreme mentality of everything else in STO....so why not have the worst form of RNG to boot, eh?
Willard the Rat, KDF-aligned Reman Sci, Fleet T'varo
Prophet, Eng, JHEC - Geist, Sci, Kar'Fi - Tselina, Tac, Kamarag Retro
Saraquael, Tac, TBD - Zark, Sci, TBD - Notus, Eng, Marauder
Plague, Eng, Chel Grett - Boreas, Eng, Obelisk