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Ensign
Join Date: Jan 2013
Posts: 13
# 5
02-13-2013, 02:21 PM
Quote:
Originally Posted by scurry5 View Post
IMO, this is not a good idea. Driver coil is commonly seen as the least useful skill, as it has little to no effect in actual combat. Also, filling out all 9 levels of a skill is also not recommended, as the last 3 levels often give very little benefit. I suggest looking at the spec detailed here:

http://hilbertguide.com

This is an excellent guide for those new to the game.

As for traits, most who want best possible performance will go with Alien, or a species with at least two selectable traits. For these two, you can't go wrong with Accurate and Elusive.
Is this good:
Quote:
faction=Starfleet
career=Tactical
ship=Starter
rank=0
energy=
projectile=
device=
skills=StarshipAttackPatterns=9|StarshipWeaponsTra ining=9|DriverCoil=3|StarshipBatteries=3|StarshipH ullRepair=9|StarshipFlowCapacitors=9|StarshipShiel dEmitters=9|Grenades=6|WeaponProficiency=6|
boskills=
abilities=
ground_abilities=
notes=
desc=Soldier Tactical Level's 1-10
This is the PVE escort build on the site you linked to modified for the first 10 levels. I know you said it was a bad idea to max a single stat, but there isn't any other place to place them until the next promotion. If you could give advice on the order in which i should i place them, it would be greatly appreciated.

Sincerely,

Ensign Markas Carter