View Single Post
Captain
Join Date: Jun 2012
Posts: 11,100
# 56
02-13-2013, 06:03 PM
Quote:
Originally Posted by tacofangs View Post
I often hear people complain about how NW has all the best stuff, and why don't we have that, or when will we get that? (I heard the same thing about STO when I was on CO) The main thing people don't seem to understand is that any of our live games (CO and STO currently) need to operate in a stable environment. A live game, lags behind (technologically) it's in development brothers (NW currently). This is necessary to ensure that our game can function. While NW may have new shinies that people want, in it's current state it also has a lot of broken things (it's in Beta afterall).
Quote:
Originally Posted by tacofangs View Post
Here, I drew you a graph:
http://farm9.staticflickr.com/8109/8...a77be460_o.jpg

So, yes, we're all on the same engine. No, we don't all have the exact same code all the time. Yes, eventually we are likely to get the code NW is working on. No, this doesn't guarantee that feature X will be included in STO.
I see. That makes a lot of sense. I kind of figured on that sort of thing anyway. I still hope we can see those kind of things in STO, they would be really awesome.

Quote:
Originally Posted by tacofangs View Post
This actually isn't true. PE is actually rather small, but they do a good job of tricking people into thinking it's much larger than it really is.
That is one of the things that makes me really unhappy about STO. The space filling paths in this game are really obvious, and rather obnoxious (Cure Ground, I'm looking at you!). I'm glad that New Romulus is better at that sort of thing, but we even saw it a bit in Temporal Ambassador. I guess that's why I like vertical maps so much.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.