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Captain
Join Date: Jun 2012
Posts: 4,259
Yes, I am admitting I cannot beat these plasma spam boats flying around. However, my shields will be up all the time. So my question is, what do I do about it? Now I'm not calling for nerfs, mind you (however I'd be severely annoyed if I found out plasma is the dev's way of 'balancing' with escorts). My ship is the fleet tactical escort retrofit (the Defiant). Here is what a typical battle of me vs a plasma boat looks like:

I decloak for an alpha strike, my target survives the first round of DHC shots with RSP or something. Then they dump out the conga line of plasma torpedoes, the huge web of plasma mines, all the while firing plasma beams. I can run away from them, fire CSV, or try to shoot them down individually but that only lasts so long (not to mention I have to take my attention away from the player). Eventually I end up getting many plasma fires on me. I use my only HE and clear the fire... and then it wears off. I get caught by the endless line of plasma torps, and in about a minute my whole 44k hull has burned away. The entire time, my shields are at or near full strength. I go through my multitude of consoles, but even the engineering one with a high resist to plasma damage doesn't help.

This is what my build looks like.

Ship: Fleet tactical escort retrofit
Fore wep: [Fleet Antiproton Dual Heavy Cannons Mk XII [Dmg]x3 [Acc]]x4
Aft wep: [Antiproton Turret Mk XII [Acc][CrtH][Borg]]x3
Shields: M.A.C.O. Mk XII (soon to be adapted M.A.C.O Mk XII)
Engine: Assimilated Borg Mk XI (I hope to get the Mk XII one soon)
Deflector: [Positron Deflector Array Mk XII [Stl] [Shds]] (this one actually works better for me than any defl. from a set or a set bonus could give me)
Eng consoles: Cloak, assimilated module, and the third slot is used for Subspace jump/vent theta radiation/gravimetric pulse/isometric charge/electroceramic hull plating Mk XI (the one with plasma resist)
Sci consoles: Field Generator Mk XI x2
Tac consoles: Antiproton Mag Regulator Mk XI x5

Boffs:
Cm. Tac: TT1, APB1, APB2, CRF3
Ltc. Tac: TT1, CRF1, CSV2
Ens. Tac: TT1 (obsolete, as would any ability be in this slot)
Lt. Eng: EPtS1, EPtS2
Lt. Sci: HE1, TSS2

So again, my question is: How or can I even prevent myself from being cooked alive in a minute by plasma fire spam?
Quote:
Originally Posted by Ramming Speed at its finest.
[Combat (Self)] Your Ramming Speed III deals 158125 (201492) Kinetic Damage(Critical) to [Player's Scimitar].
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