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Career Officer
Join Date: Jun 2012
Posts: 461
# 160
02-14-2013, 06:45 AM
Originally Posted by rachelj88 View Post
I like what you're saying, I've been ranting to in-game friends about this.

simply for most high end escorts, fleet, bug. they have a really big hull hp and 5 tac consoles.

I was thinking maybe for those high hull escorts, to be reduced to 4tac consoles and lower hull hp escorts such as the B'Rel BoP retro to have 5 tac consoles.

Glass Cannons should be what they are, and considering most escorts... appear/decloack, fire all weapons until their buffs run out, then run away... orr speed tank.

the survival ability of almost 80/90% of escorts is ridiculous, I think those that can survive the longest should do the least DPS of the escorts, and those that don't last too long having the highest.


P.S. a little idea I had that I never seem to want to say, I think all fleet ships should stick to a 4-3-3 console arrangement unless statistically they need to be a 5-3-2.

an example-ish

Fleet GOD Escort thingg...
weps layout - 4 bow/2 aft
BO layout - Cmd-Tac/Ltc-Tac/Lt-Sci/Lt-Eng/Ens-Uni
35k hull
shield mod 0.9-1

Fleet GOD Science thing...
weps layout - 3 bow/3 aft
BO layout - Cmd-Sci/Ltc-Sci/Lt-Tac/Lt-Eng/Ens-Uni
30k hull
shield mod 1.3/4

Fleet GOd Cruiser thing...
weps layout - 4 bow/4 aft
BO layout - Cmd-Eng/Ltc-Eng/Lt-Sci/Lt-Tac/Ens-Uni
40k hull
shield mod 1.1/1.2

Fleet GOD DPS Dealing Escort thingg...
weps layout - 4 bow/2 aft
BO layout - Cmd-Tac/Ltc-Tac/Lt-Sci/Lt-Eng/Ens-Uni
25k hull
shield mod 0.9-1.0
3-eng / 2-eng
2-sci / 3-sci

balanced... no?
Like what I said earlier in the thread, kinda went quiet on the forums so I didn't follow it up.

Escorts with high Hull points should not have 5 tac consoles... period!
they can so easily tear up most ship classes regardless of their defence, Why?

Because most tactical Captains don't have to realyl spec into any other skills.
they can get higher critical shots, therefore being more deady, giving an Escort 5 tactical slots to stack 5xWeapon Consoles is completely un-balanced, especially when the closest a cruiser or an science vessel can get is 3 tac console slots.

by subverting certain escorts into a more DPS based class which would reduce their hull in return for much higher damage and turn rate.

The Bugship is a perfect example of what everyone seems to call the perfect escort, all because it has the highest statistics of all escorts. and is quite plainly ridiculous.
high hull with the most absurd superior DPS dealing skills.

a supremely built Bug is pretty much invincible.

now I know the PvP guys generally say "you obviously don't play an escort"... I have played an Escort, I thoroughly enjoyed the experience but unlike yourselves, I have noticed the void between Escorts and the other ship classes.

I'm also very much aware that as a science captain, my role is different, ofcourse my role is different, but if our roles where reversed and it was Science Online, I'd take any reduction to be balanced.

plus, I can't* quote because I've already started as you can see above, but someone mentioned something about shield mods and how such a ship had 0.1 or 0.2 more of shield mod, in defence of why should "escorts" get a hull reduction when ship X has +0.2 shield mod? to be truely honest and to be fair, Hull comparisons in comparison with shield mods, they don't line up, at all.
Escorts can get a massive 10k difference in hull "once skilled" compared to a normal "small" science vessles, where Science vessel shields only gain around 3k to 5k shield difference.

If Cryptic actually don't hate me, sometimes feel asif I'm disliked :/ they'll start to see that their Lock Box ships, Fleet Ships etc are not inline with their so called "scaling", most newer ships are a mess, completely disasterous.

"STO Balance from lvl1 - 50"

"this Format - Tac/Eng/Sci - Example LRSVR - 2/3/4

LTC. Ship Consoles
Escort - 2/1/1
Cruiser - 1/2/1
Science - 1/1/2

Commander Ship Consoles
Escort - 3/1/1
Cruiser - 1/3/1
Science - 1/1/3

Captain Ship Consoles
Escort - 3/2/2
Cruiser - 2/3/2
Science - 2/2/3

RA. Ship Consoles
Adv. Escort - 4/2/3
Asslt. Cruiser - 3/4/2
Dp. Science - 2/3/4
Ptrl. Escort - 4/3/2
Star. Cruiser - 2/4/3
Recon. Science - 3/2/4

VA. Ship Consoles
Escort Retro - 4/3/2
Cruiser Retro - 2/4/3
Science Retro - 2/3/4

Now go look at the newer ships released and see how all the nice consoles go all wonky


Last edited by rachelj88; 02-14-2013 at 06:56 AM. Reason: *