Nerf to tricobalt and Temporal Disruption Device
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Join Date: Jun 2012
02-14-2013, 10:02 AM
If Cryptic wants to change the damage output of tricobalt mines and DPB III without changing the new damage and cooldown for the mines they have a very simple avenue of doing this.
Change DPB III to release 7 tricobalt mines instead of 4. This would result in 8,000 damage over any given minute. This would mean tricobalts retain their damage, their half power, their half recharge and DPB III wouldn't have to change in regards to the other mines. DPB I and II would also need to be changed as well.
As for the TDD, this needs to be changed now, if not sooner!!