Nerf to tricobalt and Temporal Disruption Device
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Join Date: Oct 2012
02-14-2013, 10:04 AM
Originally Posted by
Trics were broke. Seriously, seriously broke. I'm not saying this was the right fix or the right amount of the right fix, but trics were big-time broken.
I agree that tricobalt mines + DPB3 + Tactical Fleet combo was a bit over the top, but tricobalt projectiles seemed fine given their long 1-minute cooldown and vulnerability to incoming weapon fire.
TDD's were an unexpected casualty of this nerf as well, especially since they are supposed to be high-powered + destructable Chroniton torpedoes. However, if the TCD nerf also affected TDD's, then their shared STO-routines should be "de-coupled" so that changes to one does not impact the other. The same goes for tricobalt mines.