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Career Officer
Join Date: Jun 2012
Posts: 168
# 8
02-14-2013, 09:25 AM
Originally Posted by shookyang View Post
The Zero-Point Energry Conduit is nice, but I don't use it on my Fleet Defiant. I don't have the space for it and I opted for the power insulator Embassy science console that gives me plasma DOT.

The 1.8% chance to critical hit is nice, but I don't think there's any critical severity? The extra power is also nice, but I don't find it necessary. Considering how much you can buff your critical hit now, 1.8% is a drop in the bucket. It doesn't even give you a true 1.8% increase. It's more like 1.7%.

I do have the Zero-Point Energy Conduit, but I've put it on my Breen ship (which I don't use often).
You should have room for the Zero-Point Energy Conduit... assuming you are willing to give up one or more of your armor consoles from your engineering slots. I won't be running any Armor Consoles on my Fleet Defiant after I finis my Zero-Point Energy Conduit Project in my reputation section. Mainly because I figure that if my ship is going to die a horrible and painful death due to doing too much DPS, then I might as well maximize the amount of DPS I do, instead of trying to futilely try to increase my overall survivability. That way I kill enemies faster and by proxy survive longer.