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Lieutenant
Join Date: Sep 2012
Posts: 67
The nerf of tricobalts today has made them completely useless as there are weapons in game that will do damage better, disable better ect. If the problem was truly that if one mine went critical then they all went critical then why not reduce the critical damage by 75% meaning each mine only contributes 25% of what it's critical would have been therefore arriving as a damage the same if just one mine had gone critical. This would have been much better than just halving the damage and making them obsolete.