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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 16
02-14-2013, 02:02 PM
Originally Posted by inktomi19 View Post
You can sell 'different'. Like when the Excelsior Retrofit was introduced: it wasn't overall 'better' than the existing Assault and Star Cruisers, but it offered a different console setup.
You can, but I think the model we have is pretty clear.

Lockbox ships (sale of a consumable key, with constant new reasons to purchase this consumable - ship is a single character unlock).

Lobi ships (sale of a consumable key for lobi, ship is single character unlock)

DOFFs (sometimes part of promo packs, sometimes part of lockboxes) which are consumed on use (active duty) - another consumable.

Fleet Ship Modules (consumed on use, single character unlocks)

We still get "different" ships in the C-store, but the best stats are reserved for either premium tier ship bundles (3 packs, 5000 zen) or generally for Lockbox/Lobi ships.

Originally Posted by snoge00f View Post
PvEers on average spend more on costumes and other misc stuff.

PvPers spend more on respecs I bet.
I think that's mostly accurate, I think more PvErs buy new ships than most realize.

Originally Posted by snoge00f View Post
If we're so lucrative why are we the last to get any benefits to our gametype?
1) By population, the amount generate by PvE players is still likely much higher.

2) Because almost no one at all is a purely PvPer (from a data mining perspective) - almost every PvPer has done some form of PvE to attain gear, fleet marks, rep powers, etc.

Therefore everyone is first and foremost some kind of PvEr.