Should abilities have a to-hit roll?
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Join Date: Aug 2012
02-14-2013, 03:44 PM
Originally Posted by
If science abilities could miss, they'd need *much* shorter cooldowns.
With the way the game is currently balanced, if you need something like SNB to kill someone, there really isn't an alternative, so if it missed you are just screwed.
It definitely woudn't be something to introduce all by itself...lol, not by a long shot.
It's complicated by the nature of the various abilities out there.
Is FoMM actually a debuff to the target or is it a buff to everybody firing at that target? Is it a target painter or is it some networked buff to all the friendly targeting systems? Depending on how it actually works - physical mark on the target or buff to friendly systems... it might miss or it might never miss.
Tachyon Beam on the other hand - well, it's obviously a beam. It's even a beam that can be broken by breaking the arc. So if it can miss after it hits, why couldn't it miss before it hits?
There are a lot of abilities out there where such a change wouldn't change anything - others that it would...
...but none of it should be considered in the least without looking at how it would affect everything.
That SNB is needed to kill something...well, that's not a good thing in of itself, eh? I still don't think that SNB should strip all buffs - much like I don't think a cleanse should be a complete cleanse.
Everything's to the extremes... it's Star Yo-Yo's In Space...meh.
I'm just another poster on the forums with my own ideas and opinions.