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Join Date: Aug 2012
Posts: 18,513
# 13
02-14-2013, 03:23 PM
Originally Posted by p2wsucks View Post
I think there would be performance issues if things got too complicated, STO is much more twitchy and along those lines needs the capability of resolving things like hit/miss quickly.
There are several things, along these lines, that I've wondered about in the past and written them off because of the engine STO uses... as you said, it's twitchy - it would become a nightmare of lag.
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