Should abilities have a to-hit roll?
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Join Date: Jun 2012
02-14-2013, 02:33 PM
Remember, things were sorta balanced at the start of all this. On turn rate and arcs. This was all done, and done well. It was broken slowly, as the skill tree changed, as captains came out of thier class ships with wonderous abilities intact, etc. It's been a slow process, but the trail is there to follow.
So keep in mind much has changed. And even if you gave TB a fifty percent chance to miss, would I use it? Sure I would. It means half the time I'd STILL have a sure kill. That is WAY better odds than shooting at a high defense ship isn't it? And, please, don't think I'm saying THATS the way to play. I'm pointing out that its there, and .........if it's there it creeps into everything. Even if your not INTENTIONALLY trying to exploit it.
Like DHC's. Why the hell are they so crazy. Please refer to acc/def/crit and the primer on H and D. It's almost IMPOSSIBLE to make DHC's look crappy at this point.
So sure, some things could bear a looking at, but I'd wait till AFTER the potential to bury someone in a defense deficit was eliminated. Once that is gone, you may have different views on Sci abilities than you do now and that would be understandable.
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