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Captain
Join Date: Nov 2012
Posts: 3,465
# 89
02-14-2013, 07:06 PM
Quote:
Originally Posted by dastahl View Post
Average max level player refining per day is nowhere near the cap yet. Once the average Dilithium refined per day by max level players gets closer to the cap, we'll consider it.
I'm calling shenanigans on that one.

Quote:
Originally Posted by dastahl View Post
There are two additional big changes coming in May that will greatly improve a Fleet's abilities to complete projects, I'm just not at liberty to talk about them yet.
That's your answer? Wait three months for a resolution, with only your word as to what it will be? Remember that dilithium you said you wouldn't remove from STFs, yet two days later ripped out without so much as a word?

Quote:
Originally Posted by dastahl View Post
Fleet Marks will becoming common rewards for "Group Queued Gameplay" whereas Dilithium will be focused on more solo Mission Gameplay.

We appreciate that there is frustration about losing the Fleet Marks in the Foundry, but Fleet Marks were never intended for solo based gameplay.
Then why introduce it in solo gameplay in the first place?

Quote:
Originally Posted by dastahl View Post
Balancing is no fun, but we hear the suggestions that trying to get in the groove with a standard set of content is important. That is where we are trying to go without horking the economy.
Tweaks =/= wholesale removal of entire income streams. As it stands now, the only way to get fleet marks is a very limited, repetitive series of missions that pay out ludicrously low amounts of currency for what is required. If you wanted to "balance" you would have made changes to them, either by adding new FM missions or by upping current FM payouts in existing missions.