Should abilities have a to-hit roll?
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Join Date: Jun 2012
02-14-2013, 08:18 PM
Well if your perfect team who works perfectly depends on 1,2,3 SNB-s, u are in fact, saying that all that perfect work depends only on one ability. Times 3. Whats wrong with this picture?
Anyways, ability missing shouldn't be tied to the current defense/accuracy system. it should be flat perfect 5-10-15% doesn't matter.
[Combat (Self)] Your Ramming Speed III deals 112038 Kinetic Damage(Critical) to Ugop.
[Combat (Self)] Your Isometric Charge deals 78943 (70343) Electrical Damage(Critical) to Trinity.