For the Jem'hadar QQ'ers
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Join Date: Jun 2012
02-15-2013, 12:10 AM
With Cruiser Hull and resist potential, 22 base turn and superior impulse, that should give any halfway-competant pilot the 3 seconds required to pop one of it's 2 APO's that, now thanks to AP Doffs can pretty much give you indefinite hold immunity, and get out of combat range to heal up.
They are a blight and now there are even more of them. Don't worry, Cryptic won't nerf 'em but at somepoint down the line, they will introduce newer ships either via C-store, LockBox or Fleet that will be more than competative and the people who dumped $100's even $1000's to get a bug, will dump even more for the next best thing.
I'm glad somebody's funding this game but it sends a clear message to Cryptic on how it think's it should run this game rather than how it
The only good thing about the JHAS is it forces other players to be that much better in the long run.
Last edited by doomicile; 02-15-2013 at