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Captain
Join Date: Jun 2012
Posts: 552
# 2
02-15-2013, 12:06 AM
If this character is an NPC contact and it is part of the quest order, you can write the dialog for him to be spoken to at that part of the quest. There is a setting to have him appear when the objective is in progress.

If he isn't part of the direct story line, go to the NPC's options and select the box "Has Default Text" in which you can make the default text that players will see when they talk to contact.

If this isn't an NPC, but say, an inanimate rock or pile of goo (everyone loves Bob the Blob) you will need to use an invisible block as a trigger for the speech dialog box, have that block appear when the object you want them to interact with appears.

Does that help you out?