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Captain
Join Date: Jul 2012
Posts: 2,000
# 6
02-15-2013, 04:30 AM
Quote:
Originally Posted by adamkafei View Post
For once I am going to speak for the pvpers when I say "no" as a pve-er I don't care, if I'm going to die I'm going to die and I don't get a choice in the matter, but as a part time pvper as well no, just no, science ships should do their thing based on their sci powers which have been reduced to nothingness (Thanks AP:A3 and GDF) and beam arrays need a fix to their drain mechanics to bring them back in line and then, once again, everything will be in balance
Agreed, I've also been of the mindset that sci power damage should not be boosted by those two abilities which should only affect weapon damage. It's pretty much those 2 abilities in PvP that have ruined most non tactical skills.

Now I'm not saying science skills should be completely OP like they used to be but it would be nice if my gravity well 3, nearly 200 points in particle generators, full aux, with a minimum of 40s CD and with the targets sensor scanned could take out the probes in KASE or at least do enough damage that my low weapon power or another science skill could finish them off.

I also agree with the beam drain mechanics, amazing how much more damage a cruisers beams do with nadeon inversion active.