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Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 8
02-16-2013, 09:27 PM
By your logic the overall main effect people use tac team for would make it a science skill. The redistribution of shields from one facing to another. Also hazard emitters is science because it clears hazardous chemicals from the ship I.e. warp plasma/plasma burn. While yes the heal would be on the eng side. But another issue if aux/shield is sci and speed/weapons is tac that leaves only hull for eng's to play with so we need to add something extra for them instead of throwing a random skill from the other classes into it
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